👩‍⚕️OS Weapon NPC

A quick Guide to Generate OS Weapon

OS weapon features can still be used in playing on our Server. You only need to press the rebellion NPC until an NPC named Elyumina appears right next to it.

Go to : NPC Warper - Instance - SP Cor /navi sp_cor 110/127

Rebellion

After NPC Elyumina appears, you only need to ask her to make an OS weapon by providing the materials she asks for.

Elyumina NPC

Don't Forget to bring 1 Damaged Weapon and 50 Mysterious Components. Every single generate OS Weapon. And you just have to bring her 50 Cor Cores to make a piece of Illusion Armor. Read Also (Poring coin shop to obtain Damaged Weapon)

Enchanting

Obtaining

To obtain modules for enchanting Illusion gears, talk to the other Rebellion Member

(sp_cor 108, 130) beside Eliumina. He provides modules in exchange for the following:

  • For Weapon Modification Parts, exchange 5 Cor Cores or 1,000,000 Zeny. The player may decide between Physical or Magical, but the grade given will be random (Normal, High-Grade, Finest).

  • For Armor Modification Modules, bring 30 Mysterious Components and 5 Cor Core. The type of armor Modification Modules received are random, check Armor Enchants for details on rates and ranks.

  • The Illusion (17.1) main questline must be completed before the exchange is available.

Weapon Enchants

OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of Weapon Modification Devices. Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest). Enchanting does not require completing any of the Illusion questline.

Directions for Use:

  1. Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).

  2. Drag the desired weapon from the eligible weapons list to the center slot of the window.

  3. Click on "Create" to confirm the enchanting attempt.

Armor Enchants

Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.

Talk to RS26

(sp_cor 106, 136) to attach modules to your Illusion armors.

Notes:

  • Enchanting does not require completing any of the Illusion questline.

  • The equipment must be worn beforehand and enchanting is a 100% success rate.

  • Enchants cannot be reset nor overwritten, so choose carefully.

  • All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.

  • Equips can hold the same enchant a certain maximum number of times, as listed in the table.

    • For example, Illusion Armor Type A [1] can hold 1 Sharpshooter and 2 ATK.

    • There can be only 1 Legendary mod enchant per Illusion Leg.

Also, you can transform every OS Weapon into OSAD by following:

OS Weapon Modivication Box

Make sure your OS Weapon have been refined to +7 or higher.

Read also (Quest Point and Eve Natalia NPC to Obtain Safe to 7 Weapon Certificate)

Don't forget to brings the following material

  1. 200x Unknown Parts (25669)

  2. 40x Cor Core (25723)

Read also : Poring Shop NPC to obtain Weapon Upgrade Stone (Low)

OSAD Weapons Enchantment

OSAD Weapons can be enchanted additionally with more enchants at the Gear Enchant NPC (/navi prt_in 120/38)

Enchant Gear NPC
Item
Slot Order
Reset Process

Example:

Beam Claymore-OSAD [2] (600028)

3>2

500,000z

Perfect Enchants - Slot 2
Enchantment Materials

Enchant Stone

Enchantment Materials

20x Unknown Parts (25669) , 5x Cor Core (25723) , 100,000z

20x Unknown Parts (25669) , 5x Cor Core (25723) , 100,000z

20x Unknown Parts (25669) , 5x Cor Core (25723) , 100,000z

Perfect Enchants - Slot 3
Enchantment Materials

Enchant Stone

Enchantment Materials

Sharp Lv1 (4818)

20x Unknown Parts (25669) , 100,000z

20x Unknown Parts (25669) , 100,000z

Hit Plus Lv. 1 (311395)

20x Unknown Parts (25669) , 100,000z

Caster Lv. 1 (311400)

20x Unknown Parts (25669) , 100,000z

Upgrade Enchants - Slot 2 Example: Expert Fighter Lv. 1 (311384) --> Expert Fighter Lv. 2 (311385) costs: 40x Unknown Parts (25669) , 10x Cor Core (25723) and 200,000z Expert Fighter Lv. 2 (311385) --> Expert Fighter Lv. 3 (311386) costs: 60x Unknown Parts (25669) , 15x Cor Core (25723) and 300,000z Expert Fighter Lv. 3 (311386) --> Expert Fighter Lv. 4 (311387) costs: 80x Unknown Parts (25669) , 20x Cor Core (25723) and 400,000z Expert Fighter Lv. 4 (311387) --> Expert Fighter Lv. 5 (311388) costs: 100x Unknown Parts (25669) , 25x Cor Core (25723) and 500,000z Upgrade Enchants - Slot 3 Example: Caster Lv. 1 (311400) --> Caster Lv. 2 (311401) costs: 40x Unknown Parts (25669) and 200,000z Caster Lv. 2 (311401) --> Caster Lv. 3 (311402) costs: 60x Unknown Parts (25669) and 300,000z Caster Lv. 3 (311402) --> Caster Lv. 4 (311403) costs: 80x Unknown Parts (25669) and 400,000z Caster Lv. 4 (311403) --> Caster Lv. 5 (311404) costs: 100x Unknown Parts (25669) and 500,000z

Enchants and their description
Enchant Description

Enchant Stone

Description

Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown

Caster Lv. 1 (311400)

Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown

Caster Lv. 2 (311401)

Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown

Caster Lv. 3 (311402)

Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown

Caster Lv. 4 (311403)

Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown

Caster Lv. 5 (311404)

Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown

Hit Plus Lv. 1 (311395)

HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown

Hit Plus Lv. 2 (311396)

HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown

Hit Plus Lv. 3 (311397)

HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown

Hit Plus Lv. 4 (311398)

HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown

Hit Plus Lv. 5 (311399)

HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown

Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown

Sharp Lv1 (4818)

CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown

Sharp Lv2 (4817)

CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown

Sharp Lv3 (4816)

CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown

Sharp Lv4 (4843)

CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown

Sharp Lv5 (4844)

CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown

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