πŸ‘©β€βš•οΈOS Weapon NPC

A quick Guide to Generate OS Weapon

OS weapon features can still be used in playing on our Server. You only need to press the rebellion NPC until an NPC named Elyumina appears right next to it.

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Go to : NPC Warper - Instance - SP Cor /navi sp_cor 110/127

Rebellion

After NPC Elyumina appears, you only need to ask her to make an OS weapon by providing the materials she asks for.

Elyumina NPC
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Don't Forget to bring 25668.png 1 Damaged Weaponarrow-up-right and 25669.png 50 Mysterious Componentsarrow-up-right. Every single generate OS Weapon. And you just have to bring her 25723.png 50 Cor Coresarrow-up-right to make a piece of Illusion Armor. Read Also (Poring coin shop to obtain 25668.png Damaged Weaponarrow-up-right)

Enchanting

Obtaining

The Rebel member that hands out illusion gear modification modulesarrow-up-right

To obtain modules for enchanting Illusion gears, talk to the other Rebellion Member

(sp_cor 108, 130) beside Eliumina. He provides modules in exchange for the following:

Weapon Enchants

OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of 23776.png 23779.png Weapon Modification Devices. Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest). Enchanting does not require completing any of the Illusion questline.

Here you can choose your desired OS Weapon to enchantarrow-up-rightDirections for Use:

  1. Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).

  2. Drag the desired weapon from the eligible weapons list to the center slot of the window.

  3. Click on "Create" to confirm the enchanting attempt.

Armor Enchants

Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.

This npc mounts the modules to illusion armorarrow-up-right

Talk to RS26

(sp_cor 106, 136) to attach modules to your Illusion armors.

Notes:

  • Enchanting does not require completing any of the Illusion questline.

  • The equipment must be worn beforehand and enchanting is a 100% success rate.

  • Enchants cannot be reset nor overwritten, so choose carefully.

  • All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.

  • Equips can hold the same enchant a certain maximum number of times, as listed in the table.

Also, you can transform every OS Weapon into OSAD by following:

OS Weapon Modivication Box

Make sure your OS Weapon have been refined to +7 or higher.

Read also (Quest Point and Eve Natalia NPC to Obtain Safe to 7 Weapon Certificatearrow-up-right)

Don't forget to brings the following material

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OSAD Weapons Enchantment

OSAD Weapons can be enchanted additionally with more enchants at the Gear Enchant NPC (/navi prt_in 120/38)

Enchant Gear NPC
Item
Slot Order
Reset Process

3>2

500,000z

Perfect Enchants - Slot 2
Enchantment Materials

Enchant Stone

Enchantment Materials

Perfect Enchants - Slot 3
Enchantment Materials

Enchant Stone

Enchantment Materials

Upgrade Enchants - Slot 2 Example: 311384.png Expert Fighter Lv. 1arrow-up-right (311384) --> 311385.png Expert Fighter Lv. 2arrow-up-right (311385) costs: 40x 25669.png Unknown Partsarrow-up-right (25669) , 10x 25723.png Cor Corearrow-up-right (25723) and 200,000z 311385.png Expert Fighter Lv. 2arrow-up-right (311385) --> 311386.png Expert Fighter Lv. 3arrow-up-right (311386) costs: 60x 25669.png Unknown Partsarrow-up-right (25669) , 15x 25723.png Cor Corearrow-up-right (25723) and 300,000z 311386.png Expert Fighter Lv. 3arrow-up-right (311386) --> 311387.png Expert Fighter Lv. 4arrow-up-right (311387) costs: 80x 25669.png Unknown Partsarrow-up-right (25669) , 20x 25723.png Cor Corearrow-up-right (25723) and 400,000z 311387.png Expert Fighter Lv. 4arrow-up-right (311387) --> 311388.png Expert Fighter Lv. 5arrow-up-right (311388) costs: 100x 25669.png Unknown Partsarrow-up-right (25669) , 25x 25723.png Cor Corearrow-up-right (25723) and 500,000z Upgrade Enchants - Slot 3 Example: 311400.png Caster Lv. 1arrow-up-right (311400) --> 311401.png Caster Lv. 2arrow-up-right (311401) costs: 40x 25669.png Unknown Partsarrow-up-right (25669) and 200,000z 311401.png Caster Lv. 2arrow-up-right (311401) --> 311402.png Caster Lv. 3arrow-up-right (311402) costs: 60x 25669.png Unknown Partsarrow-up-right (25669) and 300,000z 311402.png Caster Lv. 3arrow-up-right (311402) --> 311403.png Caster Lv. 4arrow-up-right (311403) costs: 80x 25669.png Unknown Partsarrow-up-right (25669) and 400,000z 311403.png Caster Lv. 4arrow-up-right (311403) --> 311404.png Caster Lv. 5arrow-up-right (311404) costs: 100x 25669.png Unknown Partsarrow-up-right (25669) and 500,000z

Enchants and their description
Enchant Description

Enchant Stone

Description

Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown

Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown

Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown

Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown

Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown

Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown

Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown

Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown

Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown

HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown

HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown

HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown

HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown

HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown

Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown

Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown

CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown

CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown

CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown

CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown

CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown

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