Mechanic

A quick guide to Mechanic job classes

Overview

The Mechanic is the third job class of Blacksmiths/Mastersmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also an improvement on their Axe abilities. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. A hybrid of the two is also possible.

Mado Mechanics utilize a system called a Madogear, enabling them to use ranged damage, party support skills, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / HSCR Mechanic, which continues to use the Mastersmith skill, High Speed Cart Ram and can also use the Axe Tornado AoE outside of a Madogear. Mechanics can use any weapon with High Speed Cart Ram, but have to use an axe for Axe Tornado. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire or ranged magic attacks.

As is the case with all Merchant classes, this class can be very expensive to play and is not recommended as a beginning character.

Mechanic

Related Link for Mechanic Build List

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