Illusion Gear and Enchantment

List all gear Illusion

List Weapon
List Armor

Enchant

Look for Illusion Enchanter

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The weapon will be enchanted depending on the its type: melee, range, and magic.

Level 4 Weapons

/navi prontera 88/113

Talk to NPC to buy Lapine Upgrade items with either Zeny (Option 1) or Illusion Stones (Option 2).

IMG
Item
Currency Amount

Note:

  • Dusk Illusion Resonance Stone applies only first 2 line options of Physical Enchants.

  • Dawn Illusion Resonance Stone applies only first 2 line options of Magical Enchants.

  • Level 4 Illusion Weapons dropped from monsters can have up to 4 line options with higher values.

  • There is no chance to fail.

Line Options

Physical Enchants

Line Option 1

ATK + 5 ~ 50

ATK + 1% ~ 10%

MHP + 100 ~ 5000

Physical Damage to Earth Property Monsters + 1% ~ 20%

Physical Damage to Fire Property Monsters + 1% ~ 20%

Physical Damage to Ghost Property Monsters + 1% ~ 20%

Physical Damage to Holy Property Monsters + 1% ~ 20%

Physical Damage to Neutral Property Monsters + 1% ~ 20%

Physical Damage to Poison Property Monsters + 1% ~ 20%

Physical Damage to Shadow Property Monsters + 1% ~ 20%

Physical Damage to Undead Property Monsters + 1% ~ 20%

Physical Damage to Water Property Monsters + 1% ~ 20%

Physical Damage to Wind Property Monsters + 1% ~ 20

Reduces SP Consumption of Skill by 1% ~ 15%

Line Option 2

FLEE + 5 ~ 50

Critical Damage + 1% ~ 10%

Attack Speed + 1% ~ 10%

Ranged Physical Damage + 1% ~ 10%

Physical Damage to Angel Monsters + 1% ~ 20%

Physical Damage to Brute Monsters + 1% ~ 20%

Physical Damage to Demi-Human Monsters + 1% ~ 20%

Physical Damage to Demon Monsters + 1% ~ 20%

Physical Damage to Dragon Monsters + 1% ~ 20%

Physical Damage to Fish Monsters + 1% ~ 20%

Physical Damage to Formless Monsters + 1% ~ 20%

Physical Damage to Insect Monsters + 1% ~ 20%

Physical Damage to Plant Monsters + 1% ~ 20%

Physical Damage to Undead Monsters + 1% ~ 20%

After Cast Delay - 1% ~ 10%

Physical Damage to Large Monsters + 1% ~ 10%

Physical Damage to Medium Monsters + 1% ~ 10%

Physical Damage to Small Monsters + 1% ~ 10%

Line Option 3

Ignore Physical Defense of Angel Monsters + 5% ~ 20%

Ignore Physical Defense of Brute Monsters + 5% ~ 20%

Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%

Ignore Physical Defense of Demon Monsters + 5% ~ 20%

Ignore Physical Defense of Dragon Monsters + 5% ~ 20%

Ignore Physical Defense of Fish Monsters + 5% ~ 20%

Ignore Physical Defense of Formless Monsters + 5% ~ 20%

Ignore Physical Defense of Insect Monsters + 5% ~ 20%

Ignore Physical Defense of Plant Monsters + 5% ~ 20%

Ignore Physical Defense of Undead Monsters + 5% ~ 20%

Line Option 4

Ignore Physical Defense of Boss Monsters + 5% ~ 15%

Ignore Physical Defense of Normal Monsters + 5% ~ 15%

Physical Damage to Boss Monsters + 1% ~ 15%

Physical Damage to Normal Monsters + 1% ~ 15%

Magical Enchants

Line Option 1

MATK + 5 ~ 50

MATK + 1% ~ 10%

MHP + 100 ~ 5000

Variable Cast Time - 1% ~ 20%

Magical Damage to Earth Property Monsters + 1% ~ 20%

Magical Damage to Fire Property Monsters + 1% ~ 20%

Magical Damage to Ghost Property Monsters + 1% ~ 20%

Magical Damage to Holy Property Monsters + 1% ~ 20%

Magical Damage to Neutral Property Monsters + 1% ~ 20%

Magical Damage to Poison Property Monsters + 1% ~ 20%

Magical Damage to Shadow Property Monsters + 1% ~ 20%

Magical Damage to Undead Property Monsters + 1% ~ 20%

Magical Damage to Water Property Monsters + 1% ~ 20%

Magical Damage to Wind Property Monsters + 1% ~ 20

Reduces SP Consumption of Skill by 1% ~ 15%

Line Option 2

FLEE + 5 ~ 50

Heal Recovery + 10% ~ 30%

Reduces SP Consumption of Skills by 1% ~ 15%

Magical Damage to Angel Monsters + 1% ~ 20%

Magical Damage to Brute Monsters + 1% ~ 20%

Magical Damage to Demi-Human Monsters + 1% ~ 20%

Magical Damage to Demon Monsters + 1% ~ 20%

Magical Damage to Dragon Monsters + 1% ~ 20%

Magical Damage to Fish Monsters + 1% ~ 20%

Magical Damage to Formless Monsters + 1% ~ 20%

Magical Damage to Insect Monsters + 1% ~ 20%

Magical Damage to Plant Monsters + 1% ~ 20%

Magical Damage to Undead Monsters + 1% ~ 20%

After Cast Delay - 1% ~ 10%

Magical Damage to Large Monsters + 1% ~ 10%

Magical Damage to Medium Monsters + 1% ~ 10%

Magical Damage to Small Monsters + 1% ~ 10%

Line Option 3

Ignore Magical Defense of Angel Monsters + 5% ~ 20%

Ignore Magical Defense of Brute Monsters + 5% ~ 20%

Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%

Ignore Magical Defense of Demon Monsters + 5% ~ 20%

Ignore Magical Defense of Dragon Monsters + 5% ~ 20%

Ignore Magical Defense of Fish Monsters + 5% ~ 20%

Ignore Magical Defense of Formless Monsters + 5% ~ 20%

Ignore Magical Defense of Insect Monsters + 5% ~ 20%

Ignore Magical Defense of Plant Monsters + 5% ~ 20%

Ignore Magical Defense of Undead Monsters + 5% ~ 20%

Line Option 4

Ignore Magical Defense of Boss Monsters + 5% ~ 15%

Ignore Magical Defense of Normal Monsters + 5% ~ 15%

Magical Damage to Boss Monsters + 1% ~ 15%

Magical Damage to Normal Monsters + 1% ~ 15%


Armors

eden 2nd floor

Talk to NPC (Option 2) and select the type of equipment to enchant for 5 Illusion Stone per slot for a maximum of two enchants (4th Socket then 3rd Socket).

Accessories

Talk to NPC (Option 2) and select accessory option to enchant for 5 Illusion Stone per slot for a maximum of two enchants (4th Socket then 3rd Socket).


Reset

Talk to NPC (Option 3) and select the type of equipment you wish to reset.

Catalyst
Success Chance

100,000z

50%

200,000z

60%

300,000z

70%

400,000z

80%

500,000z

90%

1,000,000z

100%

Note:

  • You must wear the equipment to reset.

  • You must have the equipment fully enchanted in all sockets in order to reset.

  • Always use Illusion Stones to reset since they are cheaper than all other options.

  • Use the NPC with less than 100,000z because you can easily make a mistake to select the wrong option.

  • Level 4 Weapons do not need to be resetted. Use another Lapine Upgrade item to overwrite enchants.

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